using UnityEngine;
using System.Collections;

public class playerAnimation : MonoBehaviour {
	
	public Texture2D[] playerTexture = new Texture2D[12];
	GameObject player;
	
	void Update () 
	{
		if(Input.GetKey ("down"))
		{
			for (int i = 0; i<3; /* U */ i++) {
				playerTexture.GetValue(i);
			}
		}		
	}
}
